var hp = 50; var hp2 = 60; function clickPik() { var squr = document.getElementById("squr"); squr.style.display = "block"; var cha = document.getElementById("cha"); cha.style.display = "none"; var bulb = document.getElementById("bulb"); bulb.style.display = "none"; var quick_attack = document.getElementById("quick_attack"); quick_attack.style.display = "block"; } function clickbulb() { var squr = document.getElementById("squr"); squr.style.display = "block"; var cha = document.getElementById("cha"); cha.style.display = "none"; var pik = document.getElementById("pik"); pik.style.display = "none"; var bullet_seed = document.getElementById("bullet_seed"); // This moves everything in the way i want it bullet_seed.style.display = "block"; } function clickChar() { var squr = document.getElementById("squr"); squr.style.display = "block"; var pik = document.getElementById("pik"); pik.style.display = "none"; var bulb = document.getElementById("bulb"); bulb.style.display = "none"; var flare = document.getElementById("flare"); flare.style.display = "block"; } function damageSquirtle(damage, pokemon) { // this makes a message apear say how much damage you did alert("This did "+damage+" damage to squirtle!" ); hp = hp - damage; if (hp <= 0){ alert("YOU WIN!!! Reload to play again!"); var cha = document.getElementById("cha"); cha.style.display = "none"; var pik = document.getElementById("pik"); pik.style.display = "none"; var bulb = document.getElementById("bulb"); bulb.style.display = "none"; stop(); }else { var damage2 = Math.floor(Math.random() * 2) * 20 + 10; // 10, 30 hp2 = hp2 - damage2; alert("This did "+damage2+" damage to " + pokemon + "!" ); if (hp2 <= 0){ alert("You lose!!! Reload to play again!") var cha = document.getElementById("cha"); cha.style.display = "none"; var pik = document.getElementById("pik"); pik.style.display = "none"; var bulb = document.getElementById("bulb"); bulb.style.display = "none"; stop(); } } } function clickseed() { var damage = 1 + Math.floor(Math.random() * 4); // 1, 2, 3, or 4 damage = damage * 10; damageSquirtle(damage,"bulbasaur"); console.log(hp2); } function stop() { var bullet_seed = document.getElementById("bullet_seed"); bullet_seed.style.display = "none"; var quick_attack = document.getElementById("quick_attack"); quick_attack.style.display = "none"; var flare = document.getElementById("flare") flare.style.display = "none" } function clickflare() { var damage = Math.floor(20); // this just makes 20 damageSquirtle(damage,"charmander"); } function clickattack() { var damage2 = Math.floor(Math.random() * 2) * 20 + 10; // This takes 0 or 1 and multiples it by 20 and adds 10 damageSquirtle(damage2,"pikachu"); }

Welcome to PLAY POKEMON!!!!!!! 2.0

What we changed: We removed some bugs that alowed you to make the attack button pop up even though you already won and we added some new pokemon. We also added that llama down there EnderLord505

WARNING!!!!! Do NOT select the "prevent this page from creating additional dialogs" button!

If you click that you won't be able to play!!!

chose your pokemon

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lolololololololol!llama

Like my pet: Mr. Fat Llama?